In Konami Gaming, Inc. [2016] APO 46, which was decided on 12 July 2016, Hearing Officer M G Kraefft found that claims directed, in substance, to new game-play and payout rules implemented on ‘standard’ gaming machines were not directed to patent-eligible subject matter.
By contrast, in Aristocrat Technologies Australia Pty Limited [2016] APO 49, which was decided on 22 July 2016, Hearing Officer S D Barker found that claims directed, in substance, to an improvement in a user interface were directed to patent-eligible subject matter, notwithstanding that this also required only ‘generic computer implementation’ on an otherwise conventional gaming machine.
If you are confused by this, never fear – you are not alone! These are difficult cases at the very frontiers of patent-eligibility under the law as it stands following the Full Federal Court judgments in Research Affiliates LLC v Commissioner of Patents [2014] FCAFC 150 and Commissioner of Patents v RPL Central Pty Ltd [2015] FCAFC 177, along with the High Court judgment in D'Arcy v Myriad Genetics Inc [2015] HCA 35. For what it is worth, however, I think that both Patent Office decisions are in accordance with the Full Court and High Court rulings, as well as traditional principles of patent-eligibility, and that they therefore provide useful guidance as to the treatment of different types of computer-implemented subject matter in Australia.